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Warhammer RPG: Karak Azgal (Warhammer Fantasy Roleplay) download ebook

by William Simoni

Warhammer RPG: Karak Azgal (Warhammer Fantasy Roleplay) download ebook
ISBN:
1844162672
ISBN13:
978-1844162673
Author:
William Simoni
Publisher:
Black Industries (November 8, 2005)
Language:
Pages:
95 pages
ePUB:
1753 kb
Fb2:
1884 kb
Other formats:
lrf docx txt mobi
Category:
Science Fiction & Fantasy
Subcategory:
Rating:
4.4

Warhammer RPG: Lure of the Liche Lord (Warhammer Fantasy Roleplay)

Warhammer RPG: Lure of the Liche Lord (Warhammer Fantasy Roleplay). Overview Karak Azgal/Skalf's Hold- detailing the city proper Deadgate- all about the shantytown outside the walls Ruins- several chapters explaining the various tribes, creatures, factions and dangers in the enormous dungeon, ending with a Very Big Bad if you need one. Each section gives you a background, a slew of NPCs to uses as hooks, several dark dealings going on that the characters may find themselves involved in, places of note, etc.

Karak Azgal, formerly Karak Izril, was once an extremely wealthy Dwarf Hold that has fallen to the Greenskins and Skaven. Karak Azgal was once known as Karak Izril or City of Jewels in Khazalid. So great were the veins of gems found in the mines that the riches were said to rival the great Dwarf city of Karaz-a-Karak itself. Those were the days of Dwarf pride, but they would soon come to an end.

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More items related to this product. item 1 WARHAMMER RPG: KARAK AZGAL (WARHAMMER FANTASY ROLEPLAY) By William Simoni NEW -WARHAMMER RPG: KARAK AZGAL (WARHAMMER FANTASY ROLEPLAY) By William Simoni NEW.

All publications released during the lifetime.

All new or substantially revised publications are in bold. GW2051 Warhammer Fantasy Roleplay (main rulebook, hardback, 1986, ISBN 1-869893-02-6).

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Warhammer RPG: Karak Azgal (Warhammer Fantasy Roleplay) PDF William Simoni Black Industries This adventure and setting sourcebook for Warhammer Fantasy Roleplay contains maps of the city and its mines and caverns, extensive tools for creating adventures in Karak.

Warhammer RPG: Karak Azgal (Warhammer Fantasy Roleplay) PDF William Simoni Black Industries This adventure and setting sourcebook for Warhammer Fantasy Roleplay contains maps of the city and its mines and caverns, extensive tools for creating adventures in Karak Azgal, detailed lairs for a variety of monsters, and new terrors.

Items related to Warhammer RPG: Karak Azgal (Warhammer Fantasy Roleplay). Simoni, William Warhammer RPG: Karak Azgal (Warhammer Fantasy Roleplay). ISBN 13: 9781844162673. Warhammer RPG: Karak Azgal (Warhammer Fantasy Roleplay). This adventure and setting sourcebook for Warhammer Fantasy Roleplay contains maps of the city and its mines and caverns, extensive tools for creating adventures in Karak Azgal, detailed lairs for a variety of monsters, and new terrors.

Show More . Designer. Publisher: Year: 2006.

Fantasy (Low Fantasy). Show More .

Warhammer RPG: The Warhammer Fantasy Roleplay Companion Schwalb, Robert J. Warha. Warhammer RPG: Karak Azgal (Warhammer Fantasy Roleplay) Simoni, William Warhamme.

Warhammer RPG: Karak Azgal (Warhammer Fantasy Roleplay) Simoni, William Warhamme. Warlords of Karak Eight Peaks (Warhammer Chronicles) by Haley, Guymer Ne. .

This adventure and setting sourcebook for Warhammer Fantasy Roleplay contains maps of the city and its mines and caverns, extensive tools for creating adventures in Karak Azgal, detailed lairs for a variety of monsters, and new terrors.
Reviews:
  • Flocton
This is one of my favorite WFRP sourcebooks, especially for people looking to expose people to the game who are used to more traditional fantasy RPGs. Warhammer games rarely if ever have a lot of true dungeons in them, and this book provides them in spades, and with a definite WFRP bent. The book breaks down in a few sections:

Overview
Karak Azgal/Skalf's Hold- detailing the city proper
Deadgate- all about the shantytown outside the walls
Ruins- several chapters explaining the various tribes, creatures, factions and dangers in the enormous dungeon, ending with a Very Big Bad if you need one.

Each section gives you a background, a slew of NPCs to uses as hooks, several dark dealings going on that the characters may find themselves involved in, places of note, etc. The dungeon section has some great and detailed monsters and situations but leaves tons of room for your own ideas.

Full disclosure, I really love the open world style of supplement as opposed to the closed campaign with a pre-set narrative for the PCs to follow. So this is pretty much the ideal style for me, where as I found The Enemy Within (the perennial favorite-campaign-ever of so many WFRP players) to be far too rail-roady for my tastes. If you are looking for a sit down and play out of the box supplement, this isn't it. If you want rich and deep inspiration with tons of hooks, backstory and color, this is fantastic.
  • Bladecliff
I have a warm spot in my heart for the Games Workshop art used in these adventures
  • Leyl
Great sourcebook for me. I love the explanation of a Dwarf Hold and the surrounding city that grew up around. I knew of Kara Azgal from playing a "Mordheim" scenarios and this sourcebook brought the place even more to life. Additionally it provides some real nice stuff on dungeon delving. Something I have done in D&D stuff, but not very much in Warhammer. In fact I plan to use Karak Azgal to start a new campaign with a bunch of d20 players. They will be a bit familiar with dungone delving and will allow them to transition into the game easier.
  • Ventelone
Karak Azgal is a sourcebook for the Warhammer Fantasy Roleplay game's Second Edition, detailing a dwarf-run city in the mountains. It combines adventure hooks aboveground in the city built over the ruins of the dragon-destroyed dwarf city, and in the underground passages below.