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Design Patterns CD: Elements of Reusable Object-Oriented Software (Professional Computing) download ebook

by Erich Gamma

Design Patterns CD: Elements of Reusable Object-Oriented Software (Professional Computing) download ebook
ISBN:
0201634988
ISBN13:
978-0201634983
Author:
Erich Gamma
Publisher:
Addison-Wesley Professional; 1 edition (May 31, 1998)
Language:
ePUB:
1964 kb
Fb2:
1647 kb
Other formats:
mobi azw docx mobi
Category:
Programming
Subcategory:
Rating:
4.1

Erich Gamma is technical director at the Software Technology Center of Object Technology International in Zurich, Switzerland. Dr. Richard Helm is a member of the Object Technology Practice Group in the IBM Consulting Group in Sydney, Australia. He and the other co-authors of Design Patterns are recipients of the 1998 Dr. Dobb's Journal Excellence in Programming Award.

Designing object-oriented software is hard, and designing reusable object-oriented software is even . The purpose of this book is to record experience in designing object-oriented software as design patterns

Designing object-oriented software is hard, and designing reusable object-oriented software is even harder. You must find pertinent objects, factor them into classes at the right granularity, define class interfaces and inheritance hierarchies, and establish key relationships among them. Your design should be specific to the problem at hand but also general enough to address future problems and requirements. The purpose of this book is to record experience in designing object-oriented software as design patterns.

Capturing a wealth of experience about the design of object-oriented software, four .

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

Design Patterns CD book. Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series). First published in 1995, this landmark work on object-oriented. 0201634988 (ISBN13: 9780201634983).

Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code

Reusable Approaches for Object-oriented Software Design. by describing what patterns are and how they can help you design object-oriented softwar.

Reusable Approaches for Object-oriented Software Design. 79 MB·913 Downloads·New! Apply modern C++17 to the implementations of classic design patterns. Design Patterns Elements of Reusable Object-Oriented Software. 1-2-3 Magic: 3-Step Discipline for Calm, Effective, and Happy Parenting. 23 MB·93,382 Downloads.

This book isn't an introduction to object-oriented technology or design

This book isn't an introduction to object-oriented technology or design. Many books already do a good job of that. Each line in this strata marks a definitive event: below that line, computing was this way; above that line, the art of computing had changed. Design Patterns draws such a line of demarcation; this is a work that represents a change in the practice of computing. Erich, Richard, Ralph, and John present a compelling case for the importance of patterns in crafting complex systems.

You are here: Home Design Patterns: Elements of Reusable Object-Oriented Software. This book isn't an introduction to object-oriented technology or design. Many books already do a good job of that

You are here: Home Design Patterns: Elements of Reusable Object-Oriented Software. by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. You definitely shouldn't have to rush to the nearest dictionary the moment we mention & and & or & as opposed to & inheritance.

In terms of C++ I am not able to understand it. Gamma, Erich. Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) (Kindle Locations 593-596). An object’s class defines how the object is implemented. The class defines the object’s internal state and the implementation of its operations. In contrast, an object’s type only refers to its interface-the set of requests to which it can respond. An object can have many types, and objects of different classes can have the same type

Erich Gamma, Richard Helm, Ralph Johnson. Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems

Erich Gamma, Richard Helm, Ralph Johnson. Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. The authors begin by describing what patterns are and how they can help you design object-oriented software.

Now on CD, this internationally acclaimed bestseller is more valuable than ever!

Use the contents of the CD to create your own design documents and reusable components. The CD contains: 23 patterns you can cut and paste into your own design documents; sample code demonstrating pattern implementation; complete Design Patterns content in standard HTML format, with numerous hyperlinked cross-references; accessed through a standard web browser; Java-based dynamic search mechanism, enhancing online seach capabilities; graphical user environment, allowing ease of navigation.

First published in 1995, this landmark work on object-oriented software design presents a catalog of simple and succinct solutions to common design problems. Created by four experienced designers, the 23 patterns contained herein have become an essential resource for anyone developing reusable object-oriented software. In response to reader demand, the complete text and pattern catalog are now available on CD-ROM. This electronic version of Design Patterns enables programmers to install the book directly onto a computer or network for use as an online reference for creating reusable object-oriented software.

The authors first describe what patterns are and how they can help you in the design process. They then systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. All patterns are compiled from real-world examples and include code that demonstrates how they may be implemented in object-oriented programming languages such as C++ and Smalltalk. Readers who already own the book will want the CD to take advantage of its dynamic search mechanism and ready-to-install patterns.

Reviews:
  • Gadar
Twenty Two years since the book's publication it remains incredibly relevant. In the beginning I was surprised the discussion in 1994 was this high level. The preface and introduction are awesome. For example, there was one discussion about dynamically typed languages versus statically typed lanugages... I was not even aware this was being discussed in 1994.

In certain situations you see how this book changed the way the field of computer science developed. Before the writing of the book the authors originally called the Singleton pattern the Solitaire pattern. They changed it last minute (explained in the Conclusion) from Solitaire to Singleton, and that is a major part of why everybody calls it Singleton today.

Some people may have an issue with the age of book. When you read the introduction, they mention that C++ and Smalltalk are cutting edge programming languages. I know C++ pretty well, but I have never used Smalltalk. What I learned from the book was how Smalltalk was fundamental to creating the MVC (Model-View-Controller) framework. In a lot of places the authors point out situations where C++ programmers would implement a pattern one way, and Smalltalk programmers might use the pattern another way.

The book's examples are mostly about text writing programs, windowing, and drawing. These examples fit well for the patterns. You can also see how the current state of programming was much different. Text editors were creating huge innovations back then.

This book requires sophistication as a programmer. It will be a challenging book for pretty much anyone to understand completely. You need to have familiarity with the word choice as well. The authors assume you are well versed in their language. The glossary was pretty good in this book, I would recommend taking a look before you start.

The progression of the book is excellent. There is a lengthy introduction before getting to the patterns. This helps put the entire book in context and prepares you for the challenge to come. Each pattern is unique in subtle ways that the authors explain masterfully.

One hundred years from now this book will still work. The patterns are fundamental to software design itself. I wish most authors were this bold.
  • Hudora
When I first learned about this book I found it an exciting way to codify and categorize various OO techniques - I wouldn't say it introduced any new design/implementation strategies, but it gave us all a common terminology for what we'd been doing all these years. Since then, I suppose the terminology has largely entered the programming lexicon so it's useful for all OO programmers to be familiar with these concepts and terms.

However, we are way, way overdue for a new edition, one written using C++11/14 or modern Java for the examples. The C++98-based examples really date this book - lines and lines of code to illustrate what you'd do with a bit of STL in modern C++. The patterns themselves are still relevant, but I hope no one is taking the code examples too seriously.
  • Kefym
A classic that's certainly worth having, I've had it for about a year and I've certainly picked it up a few times just to reference certain things. However, it's not as relevant now as before since it's so outdated. Also, I'm not a big fan of the style of writing, sometimes it can be hard to join the dots.
  • Landamath
This book is a classic. I don't know what more can be said to convince a serious computer scientist that this book should be included in ones personal library. If you are obtaining an education in computer science or software engineering you will eventually be introduced to software architecture. Think of design patterns as a sub-class of software architecture. When designing software the same "patterns" tend to occur. This book explains the well known patterns which the reader can expand upon in their own projects.

Whether your projects are desktop, mobile, or other, design patterns are an important part of one's knowledge "toolbox".
  • Ferri - My name
Pros: Get's straight to the point
Cons: Mildly Dense

Great Reference for Design Patterns. I'm a math student so I'm used to obstinately dense texts and thus this one isn't nearly as bad as some I've seen. But I understand the reviews of others who think it's too dense. My class is working out of a different book that I didn't like, so I asked the teacher for a recommendation and he pointed me here. Definitely a lot better for someone who can read dense texts and has a very busy schedule. 8/10 Would recommend.
  • Endieyab
A great classic every object oriented programmer should read.

This book provides a good share of wisdom about modern systems. Especially because not everything is up to date with modern standards. It teaches how the best practices about twenty years ago can withstand the judgement of time. Reading it helps understanding how big system have been made and how previous engineer designed software. Therefore reading this book can help communication in teams with various generations as well as with managers that were previously developers.

This book is not exactly for "reading": it's best use is practicing every case with a personal implementation.
  • hulk
This book is a must have guide for every intermediate programmer who wants to advance in object orientated software development. It would probably as well extend a web designer's knowledge in terms of practical approach for prototyping and designing applications, although it requires general knowledge in programming languages from the reader, that is to say the least, in order to exploit its full potential. This material is not something you read once and put on a shelf, but rather use on a regular basis as a reference for building all kinds of software, while digging deeper and exploring new layers of object orientated design patterns each time you open it.