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Reamde download ebook

by Malcolm Hillgartner,Neal Stephenson

Reamde download ebook
Malcolm Hillgartner,Neal Stephenson
Brilliance Audio; Unabridged edition (October 18, 2011)
1607 kb
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by Neal Stephenson (Author), Malcolm Hillgartner (Narrator). Read everything by Neal Stephenson. Intelligent powerful hugely entertaining.

by Neal Stephenson (Author), Malcolm Hillgartner (Narrator).

Above all, Reamde is an enthralling human story-an entertaining and epic page-turner from the extraordinary Neal Stephenson.

Listen to unlimited audiobooks on the web, iPad, iPhone and Android. Above all, Reamde is an enthralling human story-an entertaining and epic page-turner from the extraordinary Neal Stephenson. Read on the Scribd mobile app. Download the free Scribd mobile app to read anytime, anywhere.

Malcolm Hillgartner’s most popular book is The Tell-Tale Heart and Other Writings. Reamde by. Neal Stephenson (Goodreads Author), Malcolm Hillgartner (Performance).

Fall; or, Dodge in Hell is a 2019 speculative fiction novel by American author Neal Stephenson

Fall; or, Dodge in Hell is a 2019 speculative fiction novel by American author Neal Stephenson. The book explores mind uploading to the Cloud from the perspective of Richard "Dodge" Forthrast, a character introduced in Stephenson's 2011 Reamde. Billionaire Richard "Dodge" Forthrast is declared brain-dead after a routine medical procedure. Friends and family find his last will directs that his body be cryonically preserved for the purpose of future brain scanning and eventual revival

Written by Neal Stephenson, Audiobook narrated by Malcolm Hillgartner.

Written by Neal Stephenson, Audiobook narrated by Malcolm Hillgartner. Neal Stephenson is a blazing new force on the sci-fi scene. With the groundbreaking cyberpunk novel Snow Crash, he has "vaulted onto the literary stage. It weaves virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility - in short, it is the gigathriller of the information age.

Neal Stephenson is the author of Anathem; the three-volume historical epic the Baroque Cycle (Quicksilver, The .

by Neal Stephenson (Author), Malcolm Hillgartner (Reader). Neal Stephenson is the bestselling author of the novels Reamde, Anathem, The System of the World, The Confusion, Quicksilver, Cryptonomicon, The Diamond Age, Snow Crash, and Zodiac, and the groundbreaking nonfiction work In the Beginning. Was the Command Line. He lives in Seattle, Washington.

Paperback Books Neal Stephenson. Fiction Books in English Neal Stephenson. Hell American Comics Novels. Books Neal Stephenson. Hell American Comics & Graphic Novels.

Neal Stephenson is the New York Times bestselling author of REAMDE, ANATHEM, CRYPTONOMICON, and other novels

Neal Stephenson is the New York Times bestselling author of REAMDE, ANATHEM, CRYPTONOMICON, and other novels  . Listening to the audio book about 7 hours in with 17 to go. Driving for a few hours tomorrow with my wife and I will see if she and I can enjoy it together from the beginning again. Your work is always interesting.

In 1972, Richard Forthrast, the black sheep of an Iowa farming clan, fled to the mountains of British Columbia to avoid the draft. A skilled hunting guide, he eventually amassed a fortune by smuggling marijuana across the border between Canada and Idaho. As the years passed, Richard went straight and returned to the States after the U.S. government granted amnesty to draft dodgers. He parlayed his wealth into an empire and developed a remote resort in which he lives. He also created T’Rain, a multibillion-dollar, massively multiplayer online role-playing game with millions of fans around the world.

But T’Rain’s success has also made it a target. Hackers have struck gold by unleashing REAMDE, a virus that encrypts all of a player’s electronic files and holds them for ransom. They have also unwittingly triggered a deadly war beyond the boundaries of the game’s virtual universe—and Richard is at ground zero.

Racing around the globe from the Pacific Northwest to China to the wilds of northern Idaho and points in between, Reamde is a swift-paced thriller that traverses worlds virtual and real. Filled with unexpected twists and turns in which unforgettable villains and unlikely heroes face off in a battle for survival, it is a brilliant refraction of the twenty-first century, from the global war on terror to social media, computer hackers to mobsters, entrepreneurs to religious fundamentalists. Above all, Reamde is an enthralling human story—an entertaining and epic page-turner from the extraordinary Neal Stephenson.

  • Gaiauaco
There is so much to like about Neal Stephenson. If you've never read him, get started asap. He's hilarious. He's insightful. He meticulously researches his material (or either knows it already or does an amazing job making it all up). He tends to write more in the speculative space: Cryptonomicon is speculative history to some degree, while Anathem takes place somewhere totally made up. Reamde takes place in the world today and is mostly populated by people like the ones you know or read about in the news. Sadly, this created a huge problem for me.

First, let me come right out and say that I'm grading this on the Stephenson scale. Even though I've given it three stars, it's probably better than whatever you're reading now. And maybe more accessible than some of Neal's other books. His writing is crisp, snappy, and sarcastically witty. His characters have depth and personalities beyond just the decisions they make, which you don't see too often in plot driven stories these days. So basically, if you are in the mood for a thriller, this is a pretty good one. But..., if you are in the mood for something on the scale of his previous books, you're going to be disappointed, and I think I know what the problem is.

One of Neal Stephenson's special gifts is telling a story while at the same time providing reams of information about whatever subject matter he may be tackling. The way he slips all this information in is masterful in that a less experienced hand would almost certainly kill the momentum of the story. When you are reading about pretend histories in the Baroque Cycle, or WWII in Cryptonomicon, or alternate realities in Anathem, this tactic grounds what you're reading to something believable, and extends that reality to the risks the characters have to navigate. Reamde succeeds in doing this same thing, except the world Stephenson is fleshing out is Walmart, computer hackers, terrorism, and a World of Warcraft knockoff. Okay, the China stuff was cool. But my point is, I don't need so much information on this type of stuff to get through the story. Terrorism is a daily news feature these days and Walmart is something I try to ignore as I drive by every day. Once more, having been a WOW consumer for many years (along with huge swaths of the population), some of the info on the fictional game in the book, T'Rain, just came across as unbelievable and silly. This stuff might work on my parents, but not me, I've been there.

And the story. If the story was amazing, all would be forgiven. But the story is not amazing. It isn't bad, it gets the job done, it's like an elaborate but forgettable episode of the A-Team - you aren't angry about it, but you aren't excited about it either. A lot of the narrative relies on chance, both to get characters in and out of trouble, which totally happens in real-life, probably more so than otherwise in fact, but does take a little umph out of the characters decisions.

Characters are good though. I enjoyed reading about all of them, bad guys too. Good stuff there. And I did have a good time reading this. But it just isn't a great book. And for better or worse, when I read Neal Stephenson, I'm expecting a great book.
  • Kegal
I love Stephenson books ever since I stumbled on Diamond Age quite some time ago. Even so, I've come to expect multi-thousand word digressions and elaborations in his books that are fun but make it a bit more work to get through. Reamde, however, is perhaps his tautest work, weaving a fresh and exciting plot, the usual swarm of characters and nearly non-stop action leaping around the world. As a result, it's not as "deep" as Stephenson's other works, but is easily the most accessible while still being fabulously entertaining. It's hard to believe that 1,000+ pages can be described as "accessible", but let me tell you this: I finished reading the book while on a road-trip with my 20-year-old daughter. I knew as soon as I finished it that she would love it, and rather than hand it to her I decided to start reading it to her out loud while she drove. She did love it, and even when we finished the trip and she could have easily read the rest for herself, we decided to keep up with the reading aloud exercise.

I'll let the other reviews here describe the plot and thrust of the story; by the time you've made it to this review you already have these general details. I'll just let you know that if you're considering this book, either because you've heard of Stephenson and are curious to know what the fuss is all about, or if your interest is piqued but you wonder if you have the necessary commitment to start, then I urge you to take the plunge. The first act is interesting as the characters are introduced, including the "character" of the on-line world of T'Rain, but once the second act touches off - quite literally with a bang - you are going to be on a masterful, high-speed adventure. It was almost funny the way my daughter would get wrapped up in one of the sub-plots as I read it to her, and then groan in agony as I'd finish the chapter and we'd suddenly be catching up with the adventures of other characters - only to experience the same agony at the end of that chapter as well. Jump in - the writer is fine!
  • Oppebro
This is an interesting one for me. I've read a handful of Stephenson's later books (I still need to hit earlier ones like Snow Crash), and the one thing they all had in common was some over-arching, Really Big Idea that blew your mind, or was deceptively simple but the details and consequences of it blew your mind. Reamde seems to break from that mold in that it is basically just a modern day thriller. But ho boy, this is one damn good thriller.

It took me a little while to really get hooked in it. The whole book is a series of first person narratives that take place mostly concurrently in time, but because the cast of characters is so diverse it feels a little disjointed in the beginning. But I persevered and definitely got hooked. I realized how well both the characters and action was written when I found myself stopping at points thinking "who the hell is that guy" or "why does that even matter" or "this is the most ridiculous situation ever" but still feeling compelled to read on and see what happens next.

The pacing starts slow but is deliberate, and gradually builds in tempo like a fully loaded freight train, slowly but surely reaching Ludicrous Speed by the time the narratives all come together in space for the big ending clinic.

The one aspect that comes close to approaching Really Big Idea status is the logical extrapolation of the big MMO games, and how they might come to shape real world events outside their game scope in our reality. But it's almost like a side suggestion or an afterthought, as it's used primarily as a plot device rather than the main thrust of the book. Still a great idea, enjoyable, and good food for thought, but very much takes a sideline to the suspense and action of the story.

From almost any other author I would probably give this a 5 star. Coming from Stephenson I can't help but set a pretty high bar, so a solid 4 stars it is.