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Making Comics: Storytelling Secrets of Comics, Manga, and Graphic Novels download ebook

by Scott McCloud

Making Comics: Storytelling Secrets of Comics, Manga, and Graphic Novels download ebook
ISBN:
1435261941
ISBN13:
978-1435261945
Author:
Scott McCloud
Publisher:
HarperCollins Publishers (April 18, 2008)
Language:
ePUB:
1336 kb
Fb2:
1283 kb
Other formats:
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Category:
History & Criticism
Subcategory:
Rating:
4.9

Scott McCloud's Understanding Comics was published in 1993, just as "Comics Aren't Just for Kids Anymore!" articles were starting to appear and graphic novels were making their way into the mainstream, and it quickly gave the newly respectable medium the theoretical an. .

Scott McCloud's Understanding Comics was published in 1993, just as "Comics Aren't Just for Kids Anymore!" articles were starting to appear and graphic novels were making their way into the mainstream, and it quickly gave the newly respectable medium the theoretical and practical manifesto it needed. McCloud made the simplest of drawing decisions seem deep with artistic potential.

Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics . Instead McCloud leads this book with the Scott McCloud always reminds me why I love comics, and this book is no different.

And he does all of it in his inimitable voice and through his cartoon stand–in narrator, mixing dry humor and legitimate instruction.

Encyclopedia of Comic Books and Graphic Novels. 92 MB·5,823 Downloads. by any means, electronic, mechanical, photocopying, recording, scanning or Rest of Us Drawing Cartoons & Comic. Homeless Channel, The Spirit, The Walking Dead, The. dynamic covers were Encyclopedia of Comic. Out of the Shadows: Understanding Sexual Addiction. 61 MB·112,818 Downloads·New! Patrick Carnes Out of the shadows understanding(b-ok org).

McCloud, Scott, 1960-. Discusses how to create comics. Includes bibliographical references (p. 256-257) and index. Cartooning - Technique, Comic books, strips, etc. - - History and criticism, Comic books, strips, etc. - - Authorship. Books for People with Print Disabilities. Oliver Wendell Holmes Library.

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Making Comics: Storytelling Secrets of Comics, Manga, and Graphic Novels is a book by comic book writer and artist Scott McCloud, published by William Morrow Paperbacks in 2006

Making Comics: Storytelling Secrets of Comics, Manga, and Graphic Novels is a book by comic book writer and artist Scott McCloud, published by William Morrow Paperbacks in 2006. A study of methods of constructing comics, it is a thematic sequel to McCloud's critically acclaimed books Understanding Comics and Reinventing Comics

Presented by Comic Book Resources. John Roshell's Making Comics Font designed from my handwriting for use in the book.

Presented by Comic Book Resources. Check out this independent software initiative to create a facial expression generator based on my explanation of primary expression mixing in Chapter Two.

Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic . We caught up with McCloud to get the latest. Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels by Scott McCloud.

Probably the best book I've read on comics in general.

Scott McCloud tore down the wall between high and low culture in 1993 with Understanding Comics, a massive comic book about comics, linking the medium to such diverse fields as media theory, movie criticism, and web design. In Reinventing Comics, McCloud took this to the next level, charting twelve different revolutions in how comics are generated, read, and perceived today. Now, in Making Comics, McCloud focuses his analysis on the art form itself, exploring the creation of comics, from the broadest principles to the sharpest details (like how to accentuate a character's facial muscles in order to form the emotion of disgust rather than the emotion of surprise.) And he does all of it in his inimitable voice and through his cartoon stand-in narrator, mixing dry humor and legitimate instruction. McCloud shows his reader how to master the human condition through word and image in a brilliantly minimalistic way. Comic book devotees as well as the most uninitiated will marvel at this journey into a once-underappreciated art form.

Reviews:
  • Yahm
I got this book for a Japanese culture class!

I wasn't sure if this book would be good or not, but Scott McCloud really knows what he is talking about! It's super straightforward and easy to understand. He will show you what makes a good comic, and give you for components and formulas for being able to convey what you want graphically! I really like it. Even if you don't like reading or drawing your own comics (who doesn't!?) it's pretty interesting to know that there is an actual art to making comics (it sounds like a pun but I don't intend for it to be! haha).
  • Kit
I really love it BUT why can't this be an e-book for purchase too? I don't really want to purchase any more books. I live in a studio and carry a device to read comics and books.
  • Barit
What an invaluable resource! I am interested in creating my on webcomic but I wasn't sure how or where to start and this book has helped me figure it out! I read it in the span of a few days too because it just flows really well. I also love the bits of humor mixed in, it helps keep the learning portion very lively and entertaining.
  • Beabandis
Excellent, concisely written book. Provides a wonderful spectrum of suggestions, hints, and professional recommendations that assists in pointing an artist in going in a more effective story-telling direction. Touches on topics such as clarity, setting up the scenes, and learning the difference between throwing words and images on a piece of paper and "hoping" the audience gets it versus carefully thinking about, constructing, and presenting images and words effectively to convey a story. I've recommended this book to several other comic artists and writers!
  • Corgustari
I bought this book expecting an illustrated how-to on different ways to format scripts for comics. Instead, I found a very fun read on the overall aesthetics of comics as a whole. If you're looking for a book on scripts, you'll be disappointed - there's nothing in here about that - but in fact you won't really be disappointed at all, because it's a must-read for artists AND writers. I would recommend this as part of the curriculum of any Media Aesthetics course, not just for comics but for film and video as well. It illustrates many of the concepts used in filmmaking, and in a much more interesting way than the usual texts. The book is funny, interesting, and above all, timeless. The principles you will learn here as applied to comic books can be translated easily into all forms of visual media. I highly recommend it.
  • Mr.Champions
I first came across this book in my junior year of college - it was assigned to my animation class as a textbook. When I opened it, I was caught off guard by the fact that the entire book is done in a comic format. As I read, however, the decision to teach visually could not have been more justified.

"Making Comics" is one of, if not the, best-written sources for understanding visual storytelling that the market has to offer. McCloud begins by explaining the nature of comics - what they are, what different kinds of comics there are - and branches into incredibly detailed coverage of every aspect of the process of creating a comic. McCloud walks the reader through the mechanics of comics (how to frame, write, and illustrate comics most effectively) into the more tricky technical area of facial expressions and how to draw them with clear, practical, and humorous voice. Often, he will illustrate the points he makes within his own comic panels, or in a didactic side panel next to his own commentary. McCloud's guidance extends to how words interact with the art, how to create believable settings, understanding the available tools for creating comics, and a final overview of understanding the world of comics and the many different genres they branch into.

To wit, this is a book I've returned to time and time again for reference - and I'm not a professional comic artist by any stretch. This is a valuable piece of reference material for anyone interested in storytelling, expression through visual means, and even some basic human psychology. Whether you're brand new to graphic novels or a longtime fan, this book will forever change how you experience comics in all their shapes and forms.
  • Arcanefist
Scott McCloud's "Making Comics" is a must-read for all aspiring comic artists. This book is very different from other comic technique books. While most other books will teach you how to draw characters or backgrounds, this one teaches you how to tell stories. McCloud goes in depth into what makes a good story through pacing, image choice, layout, words, facial expressions, among many other factors. All of the instruction is given in comic form, so it is very easy to see how the techniques are implemented since he shows you right on the page. I particularly like the section on facial expressions. He has a very inventive method of using basic facial expressions and then mixing them to create totally new facial expressions. It has to be seen to be believed.

If you're thinking of starting to draw comics, or if you're on the edge of giving up comics because you just can't get it right, this will give you the inspiration to keep trying. If you're a great artist, then you'll come to a better understanding of the techniques that you use. I definitely recommend reading this book.
If you want to know how to write and understand the mechanics of graphic novels, this is your go-to manual. The entire book is illustrated as the graphic novel so all the elements are immediately understood. My nine year old daughter consumed the chapters and created a comic strip at the end of every chapter. It helped me understand how best to write toward the frames and what words impact the most. Fantastic Book!