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Family Games The 100 Best download ebook

by Alan R. Moon,Richard Garfield,Susan McKinley Ross,Michael Schacht,Peter Olotka,Matthew Kirby,Mike Selinker,Tom Wham,James Ernest,James Lowder

Family Games The 100 Best download ebook
ISBN:
1934547212
ISBN13:
978-1934547212
Author:
Alan R. Moon,Richard Garfield,Susan McKinley Ross,Michael Schacht,Peter Olotka,Matthew Kirby,Mike Selinker,Tom Wham,James Ernest,James Lowder
Publisher:
Green Ronin Publishing, LLC; 1st edition (October 23, 2013)
Language:
Pages:
400 pages
ePUB:
1678 kb
Fb2:
1292 kb
Other formats:
doc lrf rtf lrf
Category:
Puzzles & Games
Subcategory:
Rating:
4.1

ISBN-13: 978-1934547212. Ships from and sold by The Dragons Trove.

Published by Green Ronin Publishing, LLC 2013-10-23 (2013). ISBN 10: 1934547212 ISBN 13: 9781934547212.

In Family Games: The 100 Best top game designers and publishers write about the most enjoyable most cleverly designed titles of the last one hundred years.

Family Games: The 100 Best. Essayists include such legendary creators as Alan R. Moon (Ticket to Ride), Matthew Kirby (Apples to Apples), Richard Garfield (Magic: The Gathering), Tom Wham (Great Khan Game), James Ernest (Kill Dr. Lucky), Kevin Wilson (Descent), Emiliano Sciarra (Bang!), Ian Livingstone and Steve Jackson (co-founders of Games Workshop). This follow up tome to "Hobby Games: The 100 Best" features a collection of games that are supposedly slanted to the "Family Game" genre. For the most part this is accurate, however there are many that seem to fall outside this sphere of discussion.

Essayists include such legendary creators as Alan R. Lucky), Kevin Wilson (Descent), Emiliano Sciarra (Bang!), Ian Livingstone and Steve.

Find nearly any book by Michael Schacht. Get the best deal by comparing prices from over 100,000 booksellers. Family Games The 100 Best. ISBN 9781934547212 (978-1-934547-21-2) Softcover, Green Ronin Publishing, LLC, 2013. Find signed collectible books: 'Family Games The 100 Best'.

Richard Garfield, Alan R. Moon, Peter Olotka. In Family Games: The 100 Best, the top designers and publishers write about the most enjoyable, most cleverly designed titles of the last one hundred years. These are the games that the designers themselves play, the ones that have inspired their most popular inventions.

He's been a finalist for the Stoker Award and International Horror Guild Award, and has won an ENnie Award and four Origins Awards. epub versions of the book. com, and DriveThruRPG. How to win games and beat people. Game 400 Pages, Published: 29/03/2010. Publisher out of stock.

In Family Games: The 100 Best, the top designers and publishers write about the most enjoyable, most cleverly designed titles of the last one hundred years. Their essays cover the spectrum from board games to card games, wargames to miniatures games to role-playing games, including old favorites and little known gems. These are the games that the designers themselves play, the ones that have inspired their most popular inventions. Essayists include such legendary creators as Alan R. Moon (Ticket to Ride), Matthew Kirby (Apples to Apples), Richard Garfield (Magic: The Gathering), Tom Wham (Great Khan Game), James Ernest (Kill Dr. Lucky), Kevin Wilson (Descent), Emiliano Sciarra (Bang!), Ian Livingstone and Steve Jackson (co-founders of Games Workshop), and dozens of other noteworthy and award-winning designers.
Reviews:
  • Yahm
This book is not for everyone. It's barely for anyone, in fact.

If you're really, really into the boardgame culture (you know who you are--and if you don't know what Settlers of Catan and Acquire are, you are not in this group), then go get this book. It's a nice reference with little snippets about a lot of games you are likely familiar with.

But if you're a regular person who thinks "boardgame" means Monopoly or Trivial Pursuit, this book will be a yawner for your. And that's a little sad because we gamers really, really want non-gamers to come into the fold. We want you to be fascinated with tidbits about obscure games which are actually fun. We want you to be enthused by the prospect of spending an evening socializing over the board or card table. However, that just isn't the way the vast majority of people are wired. They simply will not enjoy this book.

So, back to you fellow boardgamer. Assuming you really like all the wonderful boardgames which are not produced by Hasbro, Parker Brothers, or Milton Bradley, you will probably enjoy many of the little three-page anecdotes about the reviewers' pet "family" games. Of course, it's even niftier because the writers are game designers or other luminaries. They're geeks like us, so to speak.

But that has its own problems. It is a stretch to call all the authors in this book "designers." Many are just interested fans like you and me. Some happen to have gotten a game or two published. But a lot of them are affiliated only with the fringe of "family" gaming. For instance, editors or proofreaders for some role playing system of many years ago probably are only marginally qualified to determine and write about the very best of family games in the market. After all, if the desire of the editor was to grab Joe and Jane Public and get them interested in gathering the family 'round the game table, this collection of 100 games is certainly NOT going to work. They will scare away most of the casual readers who want no part of role playing or macabre card games at their family game table.

So, it was a noble idea which preaches to the choir. Fanatical gamers will love to read the list and stories and complain about the choices and suggest their own alternatives to a list of 100 essential family games. They'll debate whether or not many of these games are even truly "family" fare. But to the masses out there--it will be a total miss. Casual gamers will scratch their heads and say, "I've never heard of this stuff; it's strange." And that will be it. They'll ignore the effort put into this book.
  • Ceroelyu
This book is a worthy followup to Hobby Games the 100 Best and uses the same short-story/review format of that earlier book. Although the emphasis here is squarely on Family games, there are some questionable choices that truly fall into the hobby-gamer or 2-player strategy niche (eg: 1960 The Making of the President, Memoir 44, Strat-O-Matic Baseball). But that's really a minor quibble in an otherwise fine collection of games. It's an enjoyable, easy read. Recommended.
  • Xanna
Just be aware that this book is pretty much full of nostalgia and little stories. This book will probably teach you about some famous names, creators, and a bit of inspiration. Don't expect the most fascinating games to be in here, but be open to tried and true classics getting analyzed.
  • Mazuzahn
This book fills in some of the gaps and reverses the overly RPG-centric approach of the previous book. If you like modern strategy games, this book complete the set.
  • Nekora
This and its companion (Hobby Games: The 100 Best) are excellent books for those into Board Games. I find them perfect "dip into" books for a quick flick, read an article, re-read an article after playing the game, or simply discover a game that may not be familiar. If your interest is Eurogame, then buy the books.